![]() ![]() I tried with Grandia but the font being compressed in the disc (and probably not including the ASCII set) put a swift end to whatever plans I might have had.It's also interesting how games from back then used standard Mac computer fonts, like Chicago, but the Lunar PSX games used Times New Roman. And considering it was one of Working Designs' first projects, I can cut them a little slack for scrimping on the box art budget. It's quite odd that they kept the '2' in the title - I assume they intended to bring over the first game later, but sales wound being too poor to justify it. Working Designs apparently liked the second game in the series more and decided they'd publish it instead of the first one. Rayearth happens not to use CD audio or low-level disc accesses - at least I assume so, since the rebuilt ISO runs fine - so that's not a problem in this case.Also, I haven't looked at the existing undub, but you could probably also just copy over the code files from my patch (which are '0' and all of the 'OLXX.BIN' files in the root directory) to that one.Regarding Cosmic Fantasy 2, it's just a very strange situation overall. I also use -iso-level 1, although I don't think it's necessary. It apparently has lots of audio-only stuff (but mednafen has soft subs so that could be taken care of?) and the gameplay is very archaic and could use an easy type hack to make it easier and more streamlined (not harder like WD tried with CF2), after all story is its one most important aspect.įor Rayearth specifically, the game wouldn't run unless I added the -norock parameter to disable Rockridge extensions. Cosmic Fantasy series is on the PC Engine as 5 releases (the last two are one big game), and the first two have been remastered on the Sega CD (again, just in Japan). Assuming you have the tools to unpack and rebuild the ISO, it would be very simple to patch the US version and then do that on top of it, but it's probably still more technical trouble than most people will want to go to. I've made undubbed versions of some of these for my own use, but obviously that's not something I can distribute as a patch.While I haven't tried this, I expect that all you need to do to undub Rayearth is copy over all the.ADP files from the Japanese version to the US version. Why the hell didn't Luna get on the boat in the first place? Unfortunately, no, there's basically no chance that'll work. I didn't realize it was basically a completely different game. At the very least, this fixes the vast majority of the issues, and I'm hopeful that I managed to find everything.Also, this is my first Saturn hack, so I have no idea if this will work on modded consoles or even emulators other than the one I tested on (Yabause). I managed to automate the bulk of the work, but I still had to find and fix quite a few things manually, so it's possible I missed something despite repeated verification playthroughs. Aside from doing 2x-5x more damage, nearly every enemy and projectile in the game moves faster in the US version, and fixing that mostly involved restoring constants that were directly embedded in the code instead of being in neat little tables like in some games. Enemy speeds have been reduced to their original levels.This game had a lot of particularly nasty and insidious changes. All enemies and their attacks do the damage they did in the Japanese version. I did what u told me i put the lunar 2 into the iso patch and i use fusion then i saw the main menu of lunar eternal blue as soon as i hit start i got a black screen so just to make sure i wanted to try again so i wont get the black screen again i used the genesis sega cd emulator only this time it went up to the cut scenes of the beginning of the game then when the cut scene was over i got a black screen again can u pls send me your version 2 patch pls im dying to play lunar 2 keep up the good work i hope u can fix your version 3 patch.
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